Search found 1510 matches

by dbltnk
03 Nov 2016, 15:40
Forum: Help & Support
Topic: Download Not Working
Replies: 2
Views: 807

Re: Download Not Working

Sorry for that, I just fixed the link.

Alex
by dbltnk
02 Nov 2016, 15:13
Forum: News and Announcements
Topic: Save the date: Final Alpha Test for 2016
Replies: 0
Views: 1450

Save the date: Final Alpha Test for 2016

As we announced at gamescom, there will be one final Alpha test for The Exiled in 2016. It will run 24/7 for three weeks from December 1st to December 21st.

The details are here: http://www.the-exiled.co/post/152640491 ... t-for-2016
by dbltnk
30 Oct 2016, 17:28
Forum: General Discussion
Topic: Can't interact with meteors or animal's remains
Replies: 3
Views: 1354

Re: Can't interact with meteors or animal's remains

Hello again. That problem should be fixed now. Meteors and carcasses should be back to normal.
by dbltnk
30 Oct 2016, 15:09
Forum: General Discussion
Topic: Can't interact with meteors or animal's remains
Replies: 3
Views: 1354

Re: Can't interact with meteors or animal's remains

Hey brenobtl. Thanks for reporting this. I can confirm that meteors and carcasses on the live server seem to be broken right now. We're investigating.
by dbltnk
27 Oct 2016, 10:55
Forum: General Discussion
Topic: Feedback
Replies: 25
Views: 6674

Re: Feedback

Agreed on the tiny colliders, they need to go. A ground texture to signify collision is already in for forest colliders and such but we might need to expand this. Mobs should not be able to pass colliders anymore - please report it if they do and specifically where.
by dbltnk
27 Oct 2016, 10:54
Forum: General Discussion
Topic: World Map Design
Replies: 17
Views: 4468

Re: World Map Design

I actually do differentiate between choke points ("places where you have to go through to go from A to B") and points of interest ("places that will attract players to them") and both are of importance in map design. But I totally agree that the current map feels a bit too much l...
by dbltnk
26 Oct 2016, 13:25
Forum: General Discussion
Topic: World Map Design
Replies: 17
Views: 4468

Re: World Map Design

Technically no settlement restricts PvP. If you can get in, you can attack anyone. Well, ignoring some recent bugs, you should generally not be able to get inside someone's walls if they don't make mistakes. =D You'd be surprised how many people open the door without looking back! I'm actually prob...
by dbltnk
26 Oct 2016, 12:14
Forum: General Discussion
Topic: World Map Design
Replies: 17
Views: 4468

Re: World Map Design

Technically no settlement restricts PvP. If you can get in, you can attack anyone. Well, ignoring some recent bugs, you should generally not be able to get inside someone's walls if they don't make mistakes. =D As for the choke points: I totally agree. There should be more on the current map layout...
by dbltnk
26 Oct 2016, 11:14
Forum: General Discussion
Topic: World Map Design
Replies: 17
Views: 4468

Re: World Map Design

Valid points. But keep in mind that all medium-sized settlements offer protective walls & gates. We might also re-introduce those for small settlements if the additional protection is needed.
by dbltnk
25 Oct 2016, 12:14
Forum: General Discussion
Topic: Feedback
Replies: 25
Views: 6674

Re: Feedback

Camera lock: Understood and noted. Blockers: Noted. UI scaling: Noted. - When the debuff from preperation runs out and the buff becomes active, it cancels out sneak attack. (Or is this intended?) What do you mean by it cancels it out? Sneak attack just stops (I'm being revealed and gain no further ...

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